Our Catalog

Up Next From Dark Naga

DNH5 - Carcosa

At the conclusion of DNH4 - Confronting Hastur, the party members find themselves pulled into Carcosa, the demented demi-plane of Hastur. A place of madness, corruption, and pain.  They have just a few hours to try to find a way back to their world before they become permanent residents.

 

Preview Here

 

DNH1 - The Lost Temple of Forgotten Evil

The small town of Boldon, and its surrounding villages are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. A broken drunkard tells fantastic tales of an evil temple and the horrible things within. The rare few who know the legends and history of the region are beginning to think the dark times have returned; not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. The party becomes aware of these events and is inspired to investigate. This leads them to a broken man who tells them a story of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil.

DNH2 - The Buried Zikurat

The clay mining operation at Caford has discovered a large step pyramid or zikurat. This imposing structure was buried completely in the clay sheet they have been mining for decades to make brick and other ceramic products. The local miners see what they think is an obvious entrance, but cannot get past the slab of stone. A call for aid is sent to the capital city of Meawold, and the party is sent to investigate.
Could this be one of the Nexuses that traded goods from the subterranean Land of Night to the surface world?
Places where treasures of the subterranean kingdoms, like mithril weapons, were traded for surface goods. Bastions of trade that were lost during the fall of the First Age of Man. Why has it been dormant for almost two millennia? What lies within? Is it a threat to Caford, or the Kingdom of Meawold as a whole? If they can get inside, the party will have to navigate millennia-old magic locks and security sentinels to find answers to these questions and more within The Buried Zikurat.

DNH3 - The City of Talos

Talos, a city of legend, focus of tales dating back to the First Age of Man—exotic and forbidden. Buried deep in the Formene, this lone gem of the subterranean realms has legends as tall as the mountains under which it lies. Scholars and sages know more: it is the capital of the Elven race of the subterranean realms, sealed off from the surface world, supported by smaller towns, trading nexuses, and the wealth of knowledge accumulated by the Formene Elves who ward it.

In this Land of Night, dozens of nations, formed from the Formene races, join the elves in a powerful confederation of trade, protection, and mining of the most valued metal—mithril.
Recently, a trading nexus was uncovered and explored. The leaders of Meawold want to restore contact with the Formene Elves and access mithril, other rare Formene metals, and minerals for the first time in two millennia.
The explorers of that trading nexus found letters and journals suggesting a vast, untapped wealth of gems, metal, and minerals, as well as forgotten cities full of treasure, some with magical wealth.
What waits in the Formene? Both the city of Talos and the Formene wilds offer incredible opportunities for adventure and wealth.
And also, incredible dangers.

DNH4 - Confronting Hastur


About two millennia ago, Hastur nearly conquered the continent of Barestir before being defeated by a coallition army of humans, elves, dwarves, gnomes and halflings.
Since being cast from the world of Tumunzar late in the First Age of Man, Hastur has long sought to return. The elves of the Barestir continent off er an opportunity for Hastur to maintain an aspect indefinitely on Tumunzar.
Someone in Meawold is working to build a temple, build a host and pull an aspect of Hastur across from the beyond, where the Old Ones wait and plot their dreams of feasting on worlds. The Formene Elves detect this activity and ask the party members to investigate. They are given a list of people who have the ways and means to build a cult or are acting suspicious and asked to investigate, confront, and find the person or persons involved in this horrible plan.
 

Print Print | Sitemap
© Dark Naga Adventure
lkevinwatson@gmail.com